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knowledge : the sum of what is known : the body of truth, information, and principles acquired by humankind Webster

place : 1. physical environment : space 2. physical surroundings : atmosphere 3. an indefinite region or expanse 4. a building or locality used for a special purpose 5. a particular region, center of population, or location Webster

knowledge place : the digital representation of a physical place that is designed to access knowledge on the web -- the place's furnishings are intended to symbolize the type of knowledge it will access Hopper


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blank.gifform blank.gif general | innovation | preservation | participation | expression
blank.gifrealm blank.gifcosmological | physical | terrestrial | anthropological | mystical


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Free and public portals to the universe of knowledge!
Knowledge navigation nexus for SecondLife and beyond...

Knowledge Places are a great way for you to explore knowledge!
You can find these places in SecondLife by searching "Places" for "Cosma"!

NEW! Check out the two brand new mainland locations below! more...

Introduction


Cosma makes knowledge a fun place to visit that
is easy to explore and master with your friends…

Cosma is a free and public knowledge utility that melds the ancient
tradition of “memory palace” (Yates,1966)[1] with 3D virtual world technology
to create a powerful new way to experience knowledge.

The design is based upon the belief that if knowledge is well organized
and then presented in a very motivating spatial way, it can be mastered
easily and quickly by everyone. A powerful 3D spatial interface designed
to enable spatial knowledge navigation can make knowledge as easy
to master as finding things in a child’s playroom.

Cosma utilizes Linden Lab's virtual world SecondLife to realize this vision
of spatial knowledge navigation through a series of knowledge places.
These relatively popular and well known virtual spaces employ a variety
of inviting spatial metaphors such as zoo or amusement park.
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project overview

Cosma was created by Mary Hopper to provide people from around the
world with a unique 3D interface to a systematic top-down inventory of
the best free knowledge resources available on the web. It is based
upon over twenty years of research and development in information
and communication systems, utilities and environments (Hopper, 1993,[2]
2000[3] [4] 2004[5] ).

The technology platform, content inventory, target audience and
motivation strategy all evolved through many iterations, and they
are now at a point where they all function together to provide a
powerful product that is now ready to be shared with the public
(Hopper, 2007[6] 2009[7] ).

This document provides an overview of each of these areas below.
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knowledge environment

A virtual environment is a computer generated 3D spatial interface,
and so a virtual knowledge environment is a 3D virtual environment
specifically designed to allow knowledge navigation and exploration.
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Experience


Cosma makes knowledge a place.

The core innovation in Cosma is the use of virtual world technology to provide
a powerful virtual experience for visitors who use the 3D interface to a unique
web-based knowledge utility. The built-in features of SecondLife combine with
the aesthetic design of Cosma’s spaces and objects to create an enticing
interactive environment that is an interface to thousands of the best free
content resources on the web.
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technology platform

Cosma uses Linden Lab’s virtual world SecondLife to provide an intuitive 3D
spatial interface to a very special Web 2.0 site built in Tangient’s Wikispaces.
The SecondLife interface is designed to take advantage of the system’s most
advanced rendering capabilities. Rather than opting to assume and design
for the lowest supported platforms (as Linden Lab suggests and many sites do),
Cosma deliberately pushes boundaries to provide a richer virtual experience.
You can certainly see the site with the default SecondLife settings, but you
will have a much better experience if you change the default settings to the
highest levels that your computer supports. It also helps to use a computer
with a good graphics card (e.g. NVIDIA) and internet connection (100 Mbit/s).
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visual look & feel

The visual design of Cosma was strongly influenced by the architectural
fantasy artistic style. Giovanni Piranesi (Ficacci, 2000)[8] and M.C. Escher
(Bool et al, 1982)[9] are the best known artists of this genre. Their work was
influential in the design of Cosma, but the primary source of design ideas
was the unusual book Pile: Petals from St. Klaed's Computer written by
Brian W. Aldiss and illustrated by Mike Wilks (1979)[10] . The stunning
illustrations range from black and white to vivid color. Some plates literally
served as design documents. Bride M. Whelan’s The Complete Color Harmony:
Expert Color Information for Professional Color Results (1994)[11]
was used for selecting the carefully controlled color schemes and lighting
levels that make the spaces inviting while also serving as navigation cues.
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engaging interface

Cosma features an expanding and diverse collection of fun interactive objects.
Every area has scripted objects that add motion and non-scripted objects that
add ambiance and thematic emphasis. Most importantly, many objects are
free to copy/modify (freebies). Vehicles are the most popular of the objects,
and this is the reason for the special focus on the subject of transportation.
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exploration


Cosma is a portal to the universe of knowledge.

Cosma provides users from around the world with a visual 3D interface
designed to invite exploration of a special web-based knowledge utility.
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content inventory

The web-based portion of Cosma consists of a website built using the Web 2.0
product Wikispaces. This “knowledge utility” has hundreds of pages with links
to thousands of the best Web 1.0 and Web 2.0 as well as rapidly expanding
3D content resources. It is a special “mixed directory” with two types of links:
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• links to hundreds of database driven resources that are accessed with URLs
that use consistent search strings (e.g. Google, Wikipedia, WorldCat etc.)
• links to thousands of discipline specific resources identified by a long term
initiative to create a systematic top-down inventory of the world’s most
valuable and stable free web resources (Hopper, 1993, 1999 & 2000).
The site will eventually have thousands of pages with hundreds of links per
page fairly evenly divided between the two types of resources. Essentially,
this is the master textbook that you never got, and it is a fun one to use!
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thematic arrangement

The web-based knowledge utility and the SecondLife interface to it are both
organized around popular themes. The home page on the web simply begins
with categories from a popular variant of the game Twenty Questions.

Cosma provides systematic access to 1000s of WWW resources!
Click these images to begin exploring knowledge using the WWW!
animal vegetable mineral more...
Visitors to the virtual site are greeted with fun labels for
thematically arranged spaces focused on some of the
most popular content categories.
vehicles space critters home fun etc.
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knowledge navigation

Cosma has hundreds of the thematically organized virtual spaces, and each of
the spaces feature “magic doors” and “magic windows.” These are essentially
proprietary 3D hyperlinks, and they enable explicitly spatial knowledge
navigation for both SecondLife and the web. The “magic doors” give landmarks
to the best things to see, do and buy in SecondLife. The “magic windows”
open the user’s browser to display the relevant content specific pages
on the Cosma website.

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Interaction


Cosma is a great place to visit with your friends.

Cosma is free and open to the general public. It was built using SecondLife,
so that makes it easy to use the variety of built-in social networking tools
to share your experience with friends while you enjoy your visit. SecondLife
currently supports instant messaging and chat in addition to live voice.
It is also a place where you can meet new friends. All of the spaces are
carefully arranged by theme, so you might find other people with common
interests also exploring and hanging out in your favorite areas.
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audience description

Cosma is intended for the general public and is available to everyone.
The earliest audiences tended to be educational technology teachers
and librarians, while newer promotional efforts are directed towards
college students and people already using SecondLife. The hope is
that there will eventually be thousands of users a day and millions
of users over the course of a year.

Unfortunately, there are limitations on the number of visitors who can
use the SecondLife interface at the same time. A region (island) only
supports a limited number of avatars. Cosma covers five full regions
(islands) to increase total capacity, but this still only supports a few
hundred concurrent users. If you try to visit the SecondLife sites and
cannot access them, please try again. Peak usage times tend to be
Thursday, Friday and Saturday evenings (EST).
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free facilities

All of the grounds are available to the public to use for free at anytime!
Do you want to host a small class, party or other event in SecondLife,
but don't want the expense and hassle of owning land and doing setup?
Cosma has a variety of attractive social spaces with plenty of seating.
Individuals and groups can feel free to use the Cosma grounds for non-
commercial events free of charge at anytime. Some of the spaces also
have presentation objects to support meetings. No reservations required!
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evolving community

A long term goal is for Cosma to become the center of a vibrant virtual
knowledge community. Efforts in this direction are currently necessarily
limited by resources and development goals. However, a SecondLife
group and web-based email list are already available for anyone who
would like to receive regular updates and invitations to new exhibits.

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Entertainment


Cosma makes knowledge a fun place!!!

Cosma is first and foremost designed to be a very enjoyable experience.
Many people only go to school because they must, and many of them
never visit libraries unless they are doing assignments for school,
but most people love to visit fun places like amusement parks.
This was the most important concept behind the design of Cosma,
and it is a key way in which it differs from traditional venues for the
general public to access knowledge.
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motivation strategy

One of the most important goals of Cosma is to provide access to knowledge
in a motivating way. It is based on the belief that it is possible for knowledge
to be a much more inviting, fun place to visit and explore than has traditionally
been the case. This goal was so critical that it became a pervasive design
principle and driving force in the creation of the entire system.

It was not enough to just provide virtual spaces and objects, extensive
content and built-in social capabilities. It was also mission critical that the
virtual spaces be beautiful; the content on the web and objects in the spaces
needed to be popular, interesting and even intriguing as well as entertaining;
while the social opportunities needed to become increasingly engaging and
enjoyable over time.
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inviting metaphors

One way that the goal of making knowledge an inviting place to visit has been
achieved is by basing the design of spaces around inviting spatial metaphors
(e.g. zoo etc.). A tropical resort metaphor is one of the most inviting to many
people, and that (along with cultural precedents), is why Knowledge Paradise
is designed around that theme and is the main entry area for new visitors.
The main welcome area is also located near the entry point for two of the
other most popular sites (vehicle depot and amusement park).
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fun activities

The focus on providing the spaces and objects for informal small group
activities lead to the decision to add highly interactive objects like games.
This is not just true of Knowledge Pier, but also all of the other spaces
in Cosma. There are hundreds of interactive objects distributed across
all of the spaces. For example, there are also vehicles that really work,
animals that respond to the user’s touch, games like Candy Land that
can really be played and dance machines with scripted animations.
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Involvement


Cosma supports many layers of experience.

Cosma is designed to lead you through layers of increasing involvement.
It can serve many goals that can range all the way from being just a fun
pastime to serving as a valuable disciplinary tool.

There is something for everybody, no matter what your interest, and there
is far more to see and do than you can possibly experience in a single visit.
The more that you look, the more that you will see, and more things are
being added all of the time, so come back and visit often to wander the web!
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Places


Knowledge Places Sites and Locations Summary

Knowledge Foundry created a series of these virtual locations over the last five years.
This area provides a cumulative history and showcase of all of the builds and locations,
there are also links to all of the sites that still exist.

K-Places v.0.x, Prehistory

Knowledge Map, HyperCard (K-Places v.0x)

The idea of "Knowledge Places (K-Places) was first conceived
in 1979 when Mary Hopper happened to be learning BASIC on
an old Honeywell TSS computer (paper tape and no monitor).
She eventually started hacking the early online text-based
role playing game Star Trek.

She also happened to be working in a library using the Dewey
Decimal System at the same time. The two experiences caused
her to think of making knowledge a place where you can find
things as easily as you use the street numbers to find streets
or houses in highly planned cities (like Indianapolis of course :-)
She has been working on doing some version of that ever since,
and her history of research and development over the last thirty
years is reflected in her professional academic career. more...

Over the years, it became clear that this was not a new idea,
and the project eventually evolved into being a free and public
knowledge utility melding the ancient tradition of “memory palace”
(Yates,1966)[12] with computer technology to create a digital
space where everyone can easily navigate and explore knowledge.
The first relatively well developed prototype was created in 1989
using HyperCard in color running on an Apple IIGS with ProDOS.
Other versions were created in a wide range of platforms that
included LCSI's Logo/Microworlds, Macromind Director, HTML
and Microsoft's Power Point among others. None of the early
demos approached the power and breadth of the vision.
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Map of Indianapolis, Planned City
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Map of Cosma Prototype, HyperCard late 1980s
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K-Places v.0.5, SecondLife


Dr. Hopper was near the end of her Postdoc at MIT in 2002,
when she was lucky enough to see Mitch Kapor give a demo
of Linden World (only a single sim then). She then later saw
a demo of Active Worlds, and she knew that one of the two
would probably be the software platform that would allow
her to finally fully implement her system. She watched both
develop over the next few years, but she only knew for sure
which platform she would use after attending the demos of
them at SIGGRAPH 2006 in Boston. The answer became
crystal clear and serious development in SecondLife began.

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K-Foundry v.0.5, Monti

Knowledge Foundry, Headquarters (K-Foundry v.0.5)

The first Knowledge Place was in the Monti region in 2005.
It was an very early experiment that took place before it was
clear that SecondLife would become the platform of choice.

It served as the first headquarters for Knowledge Foundry,
and it was also the first location to start to express the
medieval construction theme and white with pastel color
scheme used in all of the early builds.

This was also located near a much larger private R&D space
that was used to begin the process of collecting and sorting
the growing object collection.
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Knowledge Foundry Headquarters, Monti

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K-Place v.0.5, Monti

Knowledge Place, K-Foundry R&D Site (K-Place v.0.5)

The K-Place R&D site was also used for developing the first
objects for navigating in SecondLife and accessing the web.

The earliest versions of the "magic doors" were labeled
"magic gates." These were very basic utilitarian versions.
There were also "magic portals" that were early versions
of the "magic windows" to access content on the web.
The earliest versions of these looked like floating slabs.
A special set of these were made to access specific
topics on Wikipedia.

A small factory was set up to manufacture hundreds of
the "magic gates" and "magic portals" that were to be
used in the first public builds, and they were placed
into their thematic spaces that became the prototypes
for the spaces to be recreated in public areas.

This is an image of the map of the first location
before the Knowledge Gates were built in the more
well known and strategically located Linden Village.
This site held the earliest prototype in SecondLife.
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First Knowledge Place, Monti (Map)

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K-Gates v.0.6, Linden Village

Knowledge Gates, Knowledge Places Alpha (K-Places v.0.6)

The alpha version of what would eventually became Cosma
were strategically located in the heart of Linden Village near
the public Help and Orientation Islands for all of SecondLife.
They were relatively well known and popular public spaces
that were intended to be particularly well suited to new users!
They were called Knowledge Gates due to both their location
and the use of the "magic gate" objects in thematic spaces.

Note: Original 0.6.0 version began 01/03/06
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This is an image of Linden Village before the K-Gates.
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Linden Village, Near Waterhead Welcome Area, 2006
This is an image of Linden Village after they were built.
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Map of original two locations in Linden Village, 2007
K-Park and K-Port were the two most popular and
well known sites in the Knowledge Places Project.

Both sites had many "magic gates" that gave users
landmarks to other locations in SecondLife when
they were clicked upon.
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Knowledge Park, Exploration Center (K-Park v.0.6)

This was a large, peaceful open air space that was the first to
use a park metaphor, and it was particularly well suited to users.
It had fun objects framed within thematically organized spaces
with “magic gates” that gave landmarks to over 200 of the best
wonders and adventures in SecondLife.

Location: Derwent
Size: 9,072 sq. m.
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Knowledge Park, Derwent
Knowledge Port, Construction Center (K-Port v.0.6)

This site was actually the first Knowledge Places site
to be bought and set up in the heart of Linden Village.
It was originally designed to just be an introduction to how
to build in SecondLife. There was a collection of the best
free tutorials and building objects available at that time,
and they were free for anyone to copy and use.

Secondarily, the site provided structured access to the vast
array of transportation available to new users in SecondLife.
There were a wide variety of free starter vehicles that are easy
for new users to claim, boxes with even more free vehicles
pre-sorted by type, and "magic gates" that gave landmarks
to places to buy even better vehicles!

Over time, it became more and more obvious that the vehicles
were by far the most popular objects at the K-Gates sites.
That led to the decision to emphasize transportation content
and objects over all others after that. That continues at Cosma.

Location: Maryport
Size: 5,120 sq. m.
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Knowledge Port, Maryport
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K-Gates v.0.7, Linden Village

Knowledge Gates, Knowledge Place Alpha (K-Places v.0.7)

The Knowledge Places alpha sites were greatly expanded during
the years 2006 and 2007. There were five different sites at the
height of the phase. They went from being relatively raw builds
to becoming increasingly formal and less experimental.
Most early users assumed the purpose of the project was
to simply serve as a collection of free objects or tutorials.

After the "magic gates" were added, users realized that it was an
interface to other SecondLife sites. The long term goal of the project
to create an interface to the web based content inventory was not
apparent at that time. The first attempts to interface to content
were simple slabs that opened Wikipedia pages when clicked.
There were about a hundred of these distributed across the five
Knowledge Gates sites described below.
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Knowledge Point, Systems Path (K-Point v.0.7)

Users were invited to wander the Garden Path to learn about the
color schemes and systems themes used in the K-Gates project.
This site also provided master information and access to other sites.

Original Location: Alston
Size: 5,624 sq. m.

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Knowledge Point, Alston
Knowledge Port, Transportation Center (K-Port v.0.7)

This site still provides structured access to the array
of fun vehicles available to the users of SecondLife.
There are some free starter vehicles that are very easy
for newbies to claim, boxes containing even more free
vehicles pre-sorted by type, and "magic gates" that give
landmarks to places where you can even better vehicles!
There are also a variety of rides and other fun objects.

Knowledge Port Welcome Area
Location: Maryport
Size: 5,120 sq. m.
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Knowledge Port, Maryport
Knowledge Park, Exploration Center (K-Park v.0.7)

The original experimental site was extensively redesigned
and updated to reflect the new objects, content and style.
It still provides a small sample of the types of objects and
resources included at the newer and more extensive Cosma.

It also served as the primary access point for the entire series
of strategically located Knowledge Gates sites in Linden Village.

The beta Knowledge Places site K-Palace and the full Cosma site
eventually overshadowed what was possible to accomplish on the
smaller and less accessible sites in Linden Village. The K-Point,
K-Plaza and K-Pier sites were dropped after K-Palace opened,
and the K-Port and K-Park sites were scaled back to simply
function as "portals" or advertising for the newer sites.
They are still there and function that way today.

Knowledge Park Welcome Area
Location: Derwent/9/152/34
Size: 9,072 sq. m.
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Knowledge Park, Derwent
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Knowledge Plaza, Community Center (K-Plaza v.0.7)

This was a the first site designed around the idea
of creating a public commons for hosting meetings.
This site was also the first to hold "magic gates" that
were intended to represent the range of avenues for
users to participate in both SecondLife and real life.
There was an Education Center upstairs too!

Original Location: Coniston
Size: 2,544 sq. m.
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Knowledge Plaza, Coniston
Knowledge Pier, Entertainment Center (K-Pier v.0.7)

This site was the first designed to be a recreation venue.
There were many "magic gates" with landmarks to Arts,
Fun Places and this was the first site to include rides.
There was also a music object, dance machine and stage.

Original Location: Honister
Size: 7,136 sq. m.

Graduate students in the course Information Technology and
Creative Practice within the Digital Media Masters Program
at Northeastern University used this site to host a concert
that was also a machinima experiment.

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Knowledge Pier, Honister

Video of the concert at Knowledge Pier, Honister
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Picture of the concert at Knowledge Pier, Honister
Knowledge Party, Entertainment Center (K-Party v.0.8)

The concept of Knowledge Pier was eventually carried
over to a more central location right next to K-Park.
That site was designed to be a more extensive
entertainment venue. It had a circus atmosphere
and was designed to look like a fair.
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Knowledge Party, Windermere
These sites are still available, too!
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K-Place v.0.7, Myrtle

Knowledge Place, K-Foundry Headquaters (K-Place v.0.7)

This corporate location served a number of functions.
It was used as Knowledge Foundry Headquarters,
and it held a variety of facilities for hosting in world
meetings and demos. There were special rooms
setup to support live voice and video streaming.

The first floor of the building included a gallery
with a series of pictures that linked to all of the
current Knowledge Foundry builds at that time.
(Pictures gave landmarks to sites when clicked.)

This site served as a transitional location as the
original Monti location was phased out and the
beta location was developed at Terminous.

Note: Original 0.7.0 version began 01/17/07
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Knowledge Place, Myrtle
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Knowledge Place, Welcome Area
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Knowledge Places Gallery, Knowledge Place

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K-Palace v.0.7, Terminous

Knowledge Palace, Exploration Center (K-Palace v.0.7)
Castle of Contents for SL & Beyond...

This site in Terminous was the beta of the K-Places project,
and it was the centerpiece of the project for over two years.
It was a large, visible, well known and popular site located
in the center of the SecondLife original mainland continent.
This was the first location to more explicitly express the full
medieval building theme and white with pastel color choices.
It housed thousands of objects and an expanding number of
“magic doors” and “magic windows.”

Unfortunately, it was designed around the misguided use of
a "fortress like" architectural style found in famous Escher
paintings such as Ascending and Descending. Usage data
revealed that users did not find this architectural style inviting.

Location: Terminous
Size: 40,160 sq. m.

Example of "Fortress Like" Style in
Escher's Ascending and Descending
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Knowledge Palace, Terminous (Outside View)

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Knowledge Palace, Terminous (Inside View)

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K-Palace v.0.8, Terminous

Knowledge Palace, Navigation Nexus (K-Palace v.0.8)
Castle of Contents for SL & Beyond...

The Palace was totally renovated to become more inviting
using a different "barely there" architectural style found in
other Escher paintings.

Example of "barely there" style in Escher's Belvedere
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Knowledge Palace, Reconstructed
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Knowledge Palace, New Welcome Area

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K-Palace v.0.9, Terminous

Knowledge Palace, Knowledgeland Capital (K-Palace v.0.9)

The work on the beta version of Knowledge Palace eventually
led to the establishment of a much larger and expanding
development called "Knowledgeland" that included a series
of builds designed to entice users into the main Palace area.
There was a point when it spanned up to five regions at the
same time (Terminous, Meins, Quentin, Samoa & Arcata).

Knowledge Pier, Entertainment Center (K-Pier v.0.9)
Main Entrance to Knowledgeland!

The overwhelming success and popularity of the site
focused on rides and vehicles led to the decision to
create a more extensive site to serve as the primary
entrance to the later 1.0 version of Cosma.

Location: Samoa
Size: 5,472 sq. m.
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Knowledgeland, Terminous, Samoa & Arcata Regions
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Work on the beta version of Knowledge Palace finally culminated
in the establishment of the Knowledge Capital within the overall
"Knowledgeland" development. This was one of the most visible
features on the map of the original mainland continent at the time.

It eventually became necessary to consolidate some holdings,
so all of the properties not in Terminous or Samoa were sold.

This image shows that after that, a number of other residents
started to build with a white theme to match the K-Places--
this was the beginnings of what would have become a city!

So, what happened to all of this?

Unfortunately, all of the above did not happen without encountering
a certain number of obstacles. More specifically, the choice to build
K-Places in relatively visible and popular locations led to constant
tension with other well known users (and their alts) who preferred
to monopolize such regions in order to control new user attention
so that they could maximize their rental income from newbies.

The problems related to this issue began as soon as I bought my
first parcels in Linden Village, and it sometimes even led to enough
disruption that I needed to submit some tickets to report abuse.
As far as I know, Linden Lab never did anything to stop it (then).

You would assume that any user willing to pay the costs of buying
and owning land would be allowed to buy it and use it in any way
they wished (unfettered by others and supported by Linden Lab),
but the reality was that first in Linden Village and then later
in Samoa (region right above Ross Info Hub), there was constant
harassment from others who owned property in the same areas
as K-Places and would have preferred the land, or perhaps much
more importantly, the wider new user's attention for themselves.

Due to a series of unfortunate incidents in late December of 2009
that involved another very well known user and an official threat
of disciplinary action from Linden Lab with no prior warning at all
(notice of suspension), all of the builds in Terminous and Samoa
were deleted over the course of 24 hours (December 28/29, 2009).


But wait, there's a happier continuation...
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Knowledgeland, Terminous & Samoa Regions
Note: White builds not owned by Knowledge Foundry!
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So, what happened next?

Linden Lab made significant changes to their staff and policy
right after all of the above happened that made me believe
that a more positive climate might be coming (January, 2010).
I never knew if it was related to all of those incidents that I
had experienced and described above here, but I strongly
suspected that it was not a coincidence.


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K-Palace v.1.1, Papa & Hina

Knowledge Palace, Knowledgeland Capital (K-Palace, V.1.0)

Shortly after Rod Humble became CEO, I re-invested in mainland
property and started to build new versions of the older sites!

There is now a new and even better version of Knowledge Palace
that represents a re-establishment of a Knowledge Capital
within a brand new development also called "Knowledgeland."
The new site is in a better and more central location that
is even closer to the original four mainland sims!

The site continues to co-exist and thrive simultaneously with the
full implementation in the five region Knowledge Kingdom (Cosma).

Visit Knowledge Palace to get great freebie objects
and explore SecondLife thematically! blank.gif

Knowledge Palace, Exploration Center

Location: Papa (Main Area)
Size: 19,152 sq. m.

Location: Riiki (Annex)
Size: 13,200 sq. m.

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Knowledge Palace, Papa
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Knowledgeland, Papa & Hina Regions (Map, Close-up)

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Knowledgeland, Papa & Hina Regions (Map, Zoom Out)
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Knowledge Pier, Transportation Center

Visit Knowledge Pier to get great freebie vehicles, ride the swinging
ship and learn about all forms of transportation! blank.gif

Knowledge Pier, Transportation Center

Location: Hina
Size: 11,440 sq. m.
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Knowledge Pier, Hina
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K-Paradise v.0.9, Cosma

Knowledge Paradise, Knowledge Kingdom (K-Paradise v.0.9)

The first site to express the full version of the
Knowledge Places project was created on a
new island that was bought and named Cosma.
The initial layout was based on the long term
plan to create a intuitive and parallel interface
to an extensive web site reflecting all of the
main branches of knowledge.

This site also featured 100s of "magic doors" to the
best sites in SecondLife and "magic windows" that
open the pages on this site from within SecondLife.
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Note the systematic layout!

Unfortunately, the initial build was based on the same "fortress like"
architecture that was used in the earliest Knowledge Palace build.
The hard decision was made to completely tear down the first
Cosma build and start from scratch to create a more inviting
space that used a tropical resort metaphor and implemented
the more popular and effective "barely there architecture"
style that is more appropriate for virtual spaces.
Note: Original 0.9.0 version release was 03/06/09
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Knowledge Kingdom, Initial Layout Grid

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Knowledge Paradise, Map Original Layout
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Knowledge Kingdom, Fortress like View
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Knowledge Kingdom, Welcome Area (75, 75, 25)

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K-Paradise v.1.0, Cosma

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The Knowledge Kingdom v.1.0
Free and public portal to the universe of knowledge!
Knowledge navigation nexus for SecondLife and beyond…

Cosma is a great way for you and your friends to explore knowledge!
It is made up of a series of beautiful public spaces designed around
inviting spatial metaphors. The spaces all feature an extensive and
expanding collection of fun interactive objects such as animals,
vehicles, rides and games. Many of the objects are free to copy
and modify (freebies) and others are examples of the best objects
available for sale elsewhere in SecondLife. There are “magic doors”
that give landmarks to wonders and adventures in SecondLife
and “magic windows” that open a browser window to display
the pages on this site with links to the best content available
in SecondLife and on the web. Wandering the grounds will take
you to over a thousand things to see and do. There are also
many attractive seating and meeting areas for you and your
friends to use for free at any time. No reservations required!

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Knowledge Paradise, Welcome Area (K-Paradise v.1.0)

This is the best place to start exploring the Knowledge Kingdom.
The site is a beautiful tropical resort that features fun objects
that are often free to copy (freebies), along with "magic doors"
to the best things to see, do and buy in SecondLife, and has
"magic windows" that open content specific pages on this web site.

Here are a few of the places you can visit at K-Paradise:
Knowledge Paradise Welcome Area
System Center
Media Courtyard
Philosophy Gardens
Cosmos Cafe
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Knowledge Kingdom's Welcome Area, Cosma
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Knowledge Kingdom's Full Map
Knowledge Port, Transportation Center (K-Port v.1.0)

Knowledge Kingdom's Port provides structured access to
the vast array of transportation available in SecondLife.
It has thematic spaces with free starter vehicles that are
easy for “newbies” to claim, boxes of more free vehicles
pre-sorted by type, "magic doors" that give landmarks to
the best places to buy better vehicles and “magic windows”
that open web pages with links to the best transportation
oriented sites on the web.

Here are some places you will find at K-Port:
Knowledge Port Welcome Area
Boat Dock
Train Station
Car Lot
Cycle Corner
Air Field
Space Port
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Knowledge Kingdom's Port, Cosma Pyra (9, 252, 21)
Knowledge Park, Nature Center & Zoo (K-Park v.1.0)

Knowledge Kingdom's Park has a nice Zoo with cute animals and
Botanical Garden with freebie plants. There are “magic doors”
that give landmarks to the best nature oriented things to see,
do and buy in SecondLife as well as “magic windows” that open
web pages that have links to the best nature oriented content
on the web. There is also a Pub and Beer Garden for you to enjoy.

Knowledge Park Welcome Area
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Knowledge Kingdom's Park, Cosma Gaia (9, 125, 21)
Knowledge Kingdom Plaza, Community Center (K-Plaza v.1.0)

Knowledge Kingdom's Plaza is a peaceful public common with a
variety of quiet meetings areas that anyone can use for free.
It also has free to copy/modify homes and furniture, and an
expanding number of “magic doors” to other home and culture
sites in SecondLife as well as “magic windows” that open web
pages with links to the best culture oriented sites on the web.

Knowledge Plaza, Welcome Area
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Knowledge Kingdom's Plaza, Cosma Hydra (66, 6, 21)
Knowledge Pier, Entertainment Center (K-Pier v.1.0)

Knowledge Kingdom's Pier uses an amusement park metaphor
and has a carnival like atmosphere. There are rides, games, many
other fun and freebie objects, “magic doors” that give landmarks
to the most entertaining things to see, do and buy in SecondLife
as well as “magic windows” that open the web pages with links to
more even fun resources on the web.

If you explore the area well, you can “earn your wings”!

Knowledge Pier Welcome Area
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Knowledge Kingdom's Pier, Cosma Aria (227, 70, 21)

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K-Paradise v.1.1, Cosma

Knowledge Paradise, Knowledge Square

The newest renovation of the main Cosma location places far
greater emphasis upon the central premise of the entire project.
The system is designed to provide "knowledge about knowledge,"
and more specifically, the structure and types of resources
accessed within Cosma and other content specific portals.

Knowledge Paradise, Knowledge Square

Stroll around Knowledge Square to find out about the types
of resources accessed throughout Cosma, and click on the
corresponding knowledge objects to access content specific
web resources from within SecondLife.
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Knowledge Square, Cosma (v. 1.1)
Knowledge Paradise, Knowledge Square Map

This is a map of Cosma highlighting the Knowedge Square.

Knowledge Paradise, Knowledge Square
Cosma, The Knowledge Kingdom (v. 1.1)
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Knowledge Square, Cosma (v. 1.1 Map)
Knowledge Paradise, Knowledge Gardens

Visit Knowledge Gardens to learn about these types of resources:
general generalities blank.gif reference blank.gif (dictionary, encyclopedia, search)

Knowledge Paradise, Knowledge Gardens
Cosma, The Knowledge Kingdom (v. 1.1)
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Knowledge Gardens, Cosma
Knowledge Paradise, Innovation Center

Visit the Innovation Center to learn about these types of resources:
innovation blank.gif science blank.gif application blank.gif commerce (shopping)

Knowledge Paradise, Knowledge Square Innovation Center
Cosma, The Knowledge Kingdom (v. 1.1)
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Innovation Firehouse, Cosma
Knowledge Paradise, Preservation Center

Visit the Preservation Center to learn about these types of resources:
preservation blank.gif history blank.gif museum blank.gif archive blank.gif library blank.gif (book, dewey)

Knowledge Paradise, Knowledge Square Preservation Center
Cosma, The Knowledge Kingdom (v. 1.1)
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Preservation Treehouse, Cosma
Knowledge Paradise, Participation Center

Visit the Participation Center to learn about these types of resources:
participation blank.gif education blank.gif community blank.gif (news, book) blank.gif government

Knowledge Paradise, Knowledge Square Participation Center
Cosma, The Knowledge Kingdom (v. 1.1)
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Participation Lighthouse, Cosma
Knowledge Paradise, Expression Center

Visit the Expression Center to learn about these types of resources:
expression blank.gif entertainment blank.gif (game) blank.gif arts (music) blank.gif belief

Knowledge Paradise, Knowledge Square Expression Center
Cosma, The Knowledge Kingdom (v. 1.1)
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Expression Bubblehouse, Cosma

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Technical Note


Cosma takes advantage of SecondLife's advanced rendering capabilities,
and so it pushes boundaries to provide the richest virtual experience
available today. You can see the site with default SecondLife settings,
but you will have a more powerful experience if you change the default
settings to the highest levels that your computer can support. It also
helps to use a powerful “gaming” computer with a good graphics card
(NVIDIA) and a very advanced internet connection.

Support


Cosma is first and foremost a free public knowledge utility. However, donations are
accepted and appreciated from anyone interested in sharing the ongoing costs. more...

Terms


Please note that the cost of Cosma is free, but that it is not licensed as “free software.”
The copyright holder restricts the right to copy, distribute, and make derivative works
of original content, unique organizational structures and programmed interface elements
in Wikispaces and SecondLife. more...

Sponsor


logo.jpg blank.gif
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blank.gif The Knowledge Construction Company
blank.gif Creator and Primary Sponsor of Knowledge Places blank.gif

Contact


Mary E. Hopper, Ph.D.
Email: MEHopper@MEHopper.net
Web: http://www.MEHopper.net
Mail: PO Box 391172, Cambridge, MA 02139

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References


  1. ^ Yates, Frances A. (1966). The Art of Memory. Chicago: University of Chicago Press.
  2. ^ Hopper, M. E. (1993). Educational courseware production in advanced computing environments. Doctoral dissertation,
    Purdue University, West Lafayette, IN. http://world.std.com/~MEHopper/R/Hopper_93a.htm
  3. ^ Hopper, M. E. (2000, January). Knowledge systems 101: From Alexandria to Hitchhiker's Guide [4 sessions, 2-hours each].
    Independent Activity Period (IAP), Massachusetts Institute of Technology, Cambridge, MA.
    http://world.std.com/~MEHopper/R/Hopper_00-KS101-IAP.html
  4. ^ Hopper, M. E. (2000, March). E-Projects Square: Expedition to MIT and Beyond. Research Seminar Presentation.
    Comparative Media Studies, Massachusetts Institute of Technology, Cambridge, MA.
    http://www.theworld.com/~mehopper/R/Hopper_00.htm
  5. ^ Hopper, M. E. (2004). Methods for studying educational computing projects: Challenges and opportunities.
    In J. Impagliazzo and J. Lee (Ed.). History of Computers in Education. Norwell, MA: Kluwer Academic Publishers.
    http://www.wcc2004.org/congress/conferences/HCE_.htm
  6. ^ Hopper, M. E. (2007, April). The Knowledge Gates to SecondLife. Media in Transition 5 Conference:
    Creativity, Ownership and Collaboration in the Digital Age, Massachusetts Institute of Technology,
    Cambridge, MA. http://web.mit.edu/comm-forum/mit5/subs/MiT5_agenda.html
  7. ^ Hopper, M. E. (2009, April). COSMA, Constructing a Kingdom of Knowledge. Media in Transition 6 Conference:
    Stone and Papyrus, Storage and Transmission, Massachusetts Institute of Technology, Cambridge, MA.
    http://web.mit.edu/comm-forum/mit6
  8. ^ Ficacci, L. (2000). Giovanni Battista Piranesi: The Complete Etchings. Cologne and Rome.
  9. ^ Bool, F. H.; Kist, J. R.; Locher, J. L.; and Wierda, F. (1982). M. C. Escher: His Life and Complete Graphic Work.New York: Abrams.
  10. ^ Aldiss, B. & Wilks, M. (1979). Pile: Petals from St. Klaed's Computer. New York: Holt, Rinehart & Winston.http://www.imagenetion.com/imagenorg/mpile2.htm
  11. ^ Whelan, B. (1994). Color Harmony 2: A Guide to Creative Color Combinations. Gloucester, MA: Rockport Publishers.
  12. ^ Yates, Frances A. (1966). The Art of Memory. Chicago: University of Chicago Press.